TakingITGlobal

Fireside Chats Teacher's Guide: Volume 1

Issue link: https://takingitglobal.uberflip.com/i/1433180

Contents of this Issue

Navigation

Page 22 of 202

Lesson One: Dallas Storm Flett-Wapash 21 ACTIVATE: YOUR FAVOURITE VIDEO GAME To begin the lesson, instruct the students that today we will be exploring Dallas Storm Flett- Wapash's career journey as a videogame designer. To begin, hand out one sticky note to each student. On the sticky note, students will write a list of their favourite video games. Give students 1-2 minutes to write down their answers. When they are done, encourage them to come to the board and stick it on. Once everyone's answers are on the board. Start sharing some of the answers with the class. If keen, the teacher can keep a tally for the video games most represented to see which is the class's favourite video game. To debrief the activity ask the following question: 1.Do any of these video games have Indigenous representation? 2.Would you like to become a videogame designer? 3.What kind of elements do you think go into making a video game? ACQUIRE: DALLAS STORM FLETTWAPASH'S FIRESIDE CHAT https://www.firesidechats.ca/video/dallas-storm-flett-wapash Dallas Flett-Wapash is a Saulteaux First Nations man from Keeseekoose First Nation in Kam- sack, Saskatchewan. Currently, Dallas resides in Brandon, Manitoba. Dallas is a video game designer and an interactive media artist. Dallas was motivated to create video games due to the good experience he had with them as a kid. As he grew up, Dallas noticed the lack of Indigenous representation in mainstream video games. That motivated him more to become a videogame designer. He wanted to use his ambition to fill in the gaps of Indigenous voices in video game design. Start the video of Dallas Storm Flett-Wapash's interview with Fireside Chats. Alternatively, stu- dents can read his story in the textbook or on the web site. In the interview, Dallas discusses his career and education journey as a video game and interactive media designer. Dallas focuses on the lack of Indigenous representation in the videogame field, and how that motivated him to become a designer. To debrief the video, ask the class the following questions: 1.What motivated Dallas to become a videogame designer? 2.What was the biggest obstacle that Dallas faced on his career journey to become a vid- eogame designer and interactive media artist? 3.What is one piece of advice Dallas would give his younger self? Students will use the learning from Dallas Storm Flett-Wapash's interview to understand what goes into creating a videogame and implement it into their own concept design. APPLY: CREATE A VIDEO GAME CONCEPT Students will use the learning from Dallas' interview and become video game designers them- selves! Students will create their own video game concept. There will be three parts to this project. Students will describe their video games in writing (who, what, when, where, why), draw one concept art for the video game, and create a 3D model of one of their video game characters. The written piece will follow a paragraph rubric and include the what, the who, then when, the where, and the why of the video game. The why part will explain the video games purpose. Is the video game supposed to teach players a lesson or skill? Is the video game just for pleasure and fun? Lesson Plan

Articles in this issue

Links on this page

view archives of TakingITGlobal - Fireside Chats Teacher's Guide: Volume 1