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Fireside Chats Teacher's Guide: Volume 1

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Lesson One: Carson Roche 154 3.Once they run out of breath and stop screaming, players must stop where they are, placing their stick where they ran out of breath. 4.The next players in line will then do the same thing when the teacher gives the signal. 5.The process is repeated until everyone has had a turn. 6.The team who has the farthest stick wins! Adapted from Robillard, Blair. Playing with a Great Heart: Restoring the Original Intent of Play Though Indigenous Games and Activities. Manitoba Aboriginal Sports and Recreation Council. 2019. One-Foot-High Kick Game Indigenous Nation: Inuit Equipment Needed: String, Ball, Tape Skills Tested: Explosive Strength, Coordination, Body Control Steps: 1.Set up targets suspended using string at various heights. It is suggested that there are targets 1 meter o the ground, 1.5 meters and 2 meters. Traditional targets were made from seal skin stued with soft material, but a ball or balloon will work fine. 2.Lead students through a leg stretch before attempting this game. 3.Once warmed up, students can take turns practicing touching the targets with their feet. 4.To make the game more exciting, students can run toward the target, take o from both feet and attempt to touch or kick the target with one foot only. 5.The challenge is that students need to land on the same foot they kicked with! See a video demonstration here: https://www.youtube.com/watch?v=bAehvp7SdcA Adapted from "Origin of the Arctic Winter Games". Canadian History and Soci- ety Through the Lens of Sport. http://canadasports150.ca/en/arctic-winter-games/ origin-of-the-arctic-winter-games/77 Make the Stick Jump Indigenous Nation: Blackfoot Equipment Needed: Sticks, Rocks or Bean Bags, String Skills Tested: Accuracy Steps: 1.Use string to make a line across an open area. This is the line students will have to stand behind. 2.Place sticks on the other side of the line, some close to the line and some far. Assign each stick a point value. Sticks closest to the students can be 1 point and sticks farthest can be 10 points etc. 3.Place rocks or bean bags in a pile. Students will take turns picking up a rock or bean bag, throwing it at a stick of their choosing, trying to make the stick "jump" by hitting the end of it. If the stick jumps, the student gets the point. 4.Have students take turns throwing the rocks or bean bags, remembering their points. 5.At the end of the game, whoever has the most points wins! Adapted from: High Five. "Indigenous Games for Children: From Indigenous Communities Across Canada". Founded by Parks and Recreation Ontario. https://www.nscrd.com/uploads/document/ files/indigenous-games-for-children-en.pdf ASSESS: The debriefing questions after the activating video clips, Carson's interview, and the games are formative assessments. Teachers will be able to determine what students learned and how they felt playing the games!

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