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#RisingYouth Research Highlights on Lessons Learned

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22 VIRTUAL GATHERINGS & GAMES VIRTUAL GATHERINGS & GAMES • "Games for Families" recommendations provided on supports for families in need with the cancellation of many recreation activities. 34 families received games to increase quality time together. " The families who received the games were very surprised, happy and thankful. Some of these families would not have been able to afford to purchase a game otherwise. This really appreciated the quality of life of mothers, fathers, and their children. " • Virtual Games: members of Community Health, Environment and Wellness (CHEW) took part in a Virtual Escape Room and join bi-weekly virtual activities outside of school work for online support. " We created an online platform that discussed issues that affect youth, and communicated with thousands of youth across Canada the many different supports available. " PROJECT THEMES - PANDEMIC RESPONSE PROJECT THEMES - PANDEMIC RESPONSE PROJECT THEMES - PANDEMIC RESPONSE

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